• Bring as many decurses as possible

Video

Lead up to first boss

  • Mobs
    • Earthcaller
      • Earth Bolt: single target magic dmg
      • Mass Tremor: does massive aoe dmg and leaves a dot
    • Destroyer
      • Twilight Flame: places DOT on target, will deal dmg instantly and drop a puddle beneath you once DOT finishes
      • Umbral Wind: does knockback, can LOS damage and knockback
    • Brute
      • Obsidian Stomp: dodge brown swirlies
      • Brutal Strike: tank buster, use defensive
    • Overseer
      • Rive: tank buster that puts stacking debuff, use defensive
      • Reckless Tactic: buffs mobs in vicinity and causes them to take more dmg

First Boss: Umbriss

  • Commanding Roar: unavoidable AOE damage, then immediately summons dragons that will damage 3 lanes, there will always be 1 lane available to stand in
  • Rock Spike: puts a debuff on 3 party members, once debuff expires it will summon a massive rock spike under the party member dealing a large amount of damage to everyone standing in the aoe circle and leaves a ground effect
  • Place Rock Spikes near each other starting on one side of the room
  • Skullsplitter: tank buster that leaves a stacking bleed, use defensives

Lead up to second boss

  • Mobs
    • Beguiler
      • Shadowflame Bolt: single target magic dmg
      • Sear Mind: usually targets healer and is a channeled CC
    • Giant
      • Molten Wake: does massive aoe damage and puts stacking debuff on everyone hit
      • Lava Fist: tank buster that does fire damage, goes up with stacking debuff from Molten Wake
    • Flamerender
      • Blazing Shadow Flame: frontal, just avoid
  • Environment randomly summons fire swirls

Second Boss: Throngus

  • CAN RESET BOSS BY RUNNING TO FIRST BOSS ROOM
  • Summons 3 weapons, each weapon summon pulses AOE dmg and should use a CD to heal through
  • Forge Axe
    • Fiery Cleave: frontal that leaves a pizza slice puddle, bait into directions to max space
  • Forge Swords
    • Molten Flurry: tank buster, tank needs to use defensive or healer use external
    • Molten Spark: DOT, healer needs to use spot heals
  • Forge Mace
    • Molten Mace: tank needs to kite the boss as the boss enrages and leaves fire puddles on the floor, boss chases slowly
  • Boss repeats through the weapons

Lead up to third boss

  • Do not need to pull the adds immediately after the second boss
  • Mobs
    • Flamerender
      • Blazing Shadow Flame: frontal, just avoid
    • Enforcer
      • Ramping Rage: stacking buff each time it attacks the tank, tank can kite the Enforcer to force the mob to drop the stacks
    • Lavabender
      • Shadowlava Blast: frontal, just dodge
      • Dark Eruption: that causes all party members to do AOE damage around them
      • Ascension: transforms at 50% that does a burst of damage to everyone in the party and also does pulsing AOE damage ONLY FOCUS 1 AT A TIME IF YOU PULL MULTIPLE
      • Avoid damage Lavabender until it gets to 50% HP, then focus
    • Warlock
      • Enveloping Shadowflame: debuff on party members that places a huge heal absorb
  • You can CC Enforcer to help some of the pulls

Third Boss: Shadowburner

  • Phase 1:
    • Shadowflame Bolt: single target magic dmg
    • Invocation of Shadowflame: spawns add that fixates random player, nuke it down
    • Curse of Entropy: targets random players that inflicts shadow damage, absorbs healing, and reduces movement speed, decurse as much as possible
  • Phase 2:
    • Now summons 2 adds with Invocation of Shadowflame
    • Twilight Buffet: aoe knockback
    • Devouring Flame: frontal, just dodge
    • Spawns tornadoes, stand out of their way
    • Curse of Entropy from phase 1
    • CC adds will be very helpful, hunter trap, etc
    • Boss dies at 50% hp

Lead up to fourth boss

  • Mobs:
    • Beguiler
      • Shadowflame Bolt: single target magic dmg
      • Sear Mind: usually targets healer and is a channeled CC
    • Flamerender
      • Blazing Shadow Flame: frontal, just avoid
    • Enforcer
      • Ramping Rage: stacking buff each time it attacks the tank, tank can kite the Enforcer to force the mob to drop the stacks
    • Warlock
      • Enveloping Shadowflame: debuff on party members that places a huge heal absorb
    • Destroyer
      • Twilight Flame: places DOT on target, will deal dmg instantly and drop a puddle beneath you once DOT finishes
      • Umbral Wind: does knockback, can LOS damage and knockback
    • Hatchlings
      • Shadow Corruption: when they die they place a debuff on you that makes you take increasing magic damage
    • Corruptor
      • Mind Piercer: drops purple swirls all over the place
      • Corrupt: single target dmg to a party member, use defensives/immunities/etc

Fourth Boss: Erudax

  • Void Surge: pulses dmg on the party and spawns purple swirls on the ground, tentacles will spawn from the purple swirls that will stun you if you run into them
  • Shadow Gale: spawns a massive purple circle that gets smaller and the center of the circle is safe
  • Abyssal Corruption: marks party members with a debuff that will pulse dmg in an AOE circle around the party with debuffs, use CDs/defensives at this point
  • Void Infusion: targets eggs and summons Hatchlings that give you the same stacking debuff as before
  • Crush: tank buster (phys/magic) with a knockback and can be knocked into a tentacle
  • Rinse and repeat