Mass Tremor: does massive aoe dmg and leaves a dot
Destroyer
Twilight Flame: places DOT on target, will deal dmg instantly and drop a puddle beneath you once DOT finishes
Umbral Wind: does knockback, can LOS damage and knockback
Brute
Obsidian Stomp: dodge brown swirlies
Brutal Strike: tank buster, use defensive
Overseer
Rive: tank buster that puts stacking debuff, use defensive
Reckless Tactic: buffs mobs in vicinity and causes them to take more dmg
First Boss: Umbriss
Commanding Roar: unavoidable AOE damage, then immediately summons dragons that will damage 3 lanes, there will always be 1 lane available to stand in
Rock Spike: puts a debuff on 3 party members, once debuff expires it will summon a massive rock spike under the party member dealing a large amount of damage to everyone standing in the aoe circle and leaves a ground effect
Place Rock Spikes near each other starting on one side of the room
Skullsplitter: tank buster that leaves a stacking bleed, use defensives
Lead up to second boss
Mobs
Beguiler
Shadowflame Bolt: single target magic dmg
Sear Mind: usually targets healer and is a channeled CC
Giant
Molten Wake: does massive aoe damage and puts stacking debuff on everyone hit
Lava Fist: tank buster that does fire damage, goes up with stacking debuff from Molten Wake
Flamerender
Blazing Shadow Flame: frontal, just avoid
Environment randomly summons fire swirls
Second Boss: Throngus
CAN RESET BOSS BY RUNNING TO FIRST BOSS ROOM
Summons 3 weapons, each weapon summon pulses AOE dmg and should use a CD to heal through
Forge Axe
Fiery Cleave: frontal that leaves a pizza slice puddle, bait into directions to max space
Forge Swords
Molten Flurry: tank buster, tank needs to use defensive or healer use external
Molten Spark: DOT, healer needs to use spot heals
Forge Mace
Molten Mace: tank needs to kite the boss as the boss enrages and leaves fire puddles on the floor, boss chases slowly
Boss repeats through the weapons
Lead up to third boss
Do not need to pull the adds immediately after the second boss
Mobs
Flamerender
Blazing Shadow Flame: frontal, just avoid
Enforcer
Ramping Rage: stacking buff each time it attacks the tank, tank can kite the Enforcer to force the mob to drop the stacks
Lavabender
Shadowlava Blast: frontal, just dodge
Dark Eruption: that causes all party members to do AOE damage around them
Ascension: transforms at 50% that does a burst of damage to everyone in the party and also does pulsing AOE damage ONLY FOCUS 1 AT A TIME IF YOU PULL MULTIPLE
Avoid damage Lavabender until it gets to 50% HP, then focus
Warlock
Enveloping Shadowflame: debuff on party members that places a huge heal absorb
You can CC Enforcer to help some of the pulls
Third Boss: Shadowburner
Phase 1:
Shadowflame Bolt: single target magic dmg
Invocation of Shadowflame: spawns add that fixates random player, nuke it down
Curse of Entropy: targets random players that inflicts shadow damage, absorbs healing, and reduces movement speed, decurse as much as possible
Phase 2:
Now summons 2 adds with Invocation of Shadowflame
Twilight Buffet: aoe knockback
Devouring Flame: frontal, just dodge
Spawns tornadoes, stand out of their way
Curse of Entropy from phase 1
CC adds will be very helpful, hunter trap, etc
Boss dies at 50% hp
Lead up to fourth boss
Mobs:
Beguiler
Shadowflame Bolt: single target magic dmg
Sear Mind: usually targets healer and is a channeled CC
Flamerender
Blazing Shadow Flame: frontal, just avoid
Enforcer
Ramping Rage: stacking buff each time it attacks the tank, tank can kite the Enforcer to force the mob to drop the stacks
Warlock
Enveloping Shadowflame: debuff on party members that places a huge heal absorb
Destroyer
Twilight Flame: places DOT on target, will deal dmg instantly and drop a puddle beneath you once DOT finishes
Umbral Wind: does knockback, can LOS damage and knockback
Hatchlings
Shadow Corruption: when they die they place a debuff on you that makes you take increasing magic damage
Corruptor
Mind Piercer: drops purple swirls all over the place
Corrupt: single target dmg to a party member, use defensives/immunities/etc
Fourth Boss: Erudax
Void Surge: pulses dmg on the party and spawns purple swirls on the ground, tentacles will spawn from the purple swirls that will stun you if you run into them
Shadow Gale: spawns a massive purple circle that gets smaller and the center of the circle is safe
Abyssal Corruption: marks party members with a debuff that will pulse dmg in an AOE circle around the party with debuffs, use CDs/defensives at this point
Void Infusion: targets eggs and summons Hatchlings that give you the same stacking debuff as before
Crush: tank buster (phys/magic) with a knockback and can be knocked into a tentacle