bhb### Video

Lead up to first boss

  • Mobs
    • Bloodwarper
      • Warp Blood: pulsing AOE dmg + heal absorb, use healing CDs and defensives
      • Blood Blast: single target magic nuke
    • Soldier
      • nothing of note
    • Hyena
      • Bloodthirsty Cackle: provides AOE leech buff to mobs
    • Contractor
      • nothing of note
    • Demolitionist
      • RPGG: spams AOE swirlies, just dodge, does not move and has global range
      • Reload: can CC cast, reloads RPGG attack

First Boss: Big M.O.M.M.A.

  • Adds
    • Mechadrone
      • Shoot: single target ranged phys dmg
      • Doom Swarm: will spawn swirlies on ground where they are going to charge. bait them towards walls near the boss for AOE cleave
      • Maximum Distortion: massive AOE dmg + knockback
  • Phase 1
    • Kill adds
    • Sonic Boom: targets random party member for a frontal, want to position it away from party
    • Electrocrush: tank buster, use defensives
    • Kill-o-Block Barrier: 80% damage reduction + reflect, must finish killing all adds to drop barrier
  • Phase 2 (once adds are dead)
    • Jumpstart: channels AOE party dmg + boss tanks double damage, use DPS CDs and healing CDs
    • Once Jumpstart finishes, boss will summon more adds and will go back to Phase 1. Boss will also drop a growing electrified puddle.

Lead up to second boss

  • Mobs
    • Bloodwarper
      • Warp Blood: pulsing AOE dmg + heal absorb, use healing CDs and defensives
      • Blood Blast: single target magic nuke
    • Inspector
      • Surprise Inspection: mob jumps behind party member for a frontal, can be CC’d
    • Loaderbot
      • Wind Up: will fixate on a player and spin around, will take damage within 3 yards
    • Soldier
      • nothing of note
    • Hyena
      • **==Bloodthirsty Cackle: provides AOE leech buff to mobs
    • Sniper
      • Snipe: single target ranged phys dmg, need to be spot healed
      • Trickshot: heavy nuke that bounces between players
    • Architect
      • Nailgun: single target phys dmg + bleed
      • Rapid Construction: rebuilds Scaffolding
    • Scaffolding
      • need to break to cause Architect to take dmg
    • Surveyor
      • Ez-Thro Dynamite: ranged magic dmg
      • Surveying Beam: heavy single target nuke
    • Contractor
      • nothing of note
    • Shreddinator 3000
      • Shreddation: at end of cast a saw blade will spawn, need to start moving before cast is done to dodge
      • Flamethrower: rotating frontal, just dodge
    • Diver
      • Harpoon: single target dmg
      • Plant Seaforium Charge: places bomb on ground, heavy nuke and massive knock-up

Second Boss: Demolition Duo

  • Quickfuse
    • Quick Shot: single target phys range dmg
    • B.B.B.F.C.: frontal, dodge lines
    • Big Bada BOOM!: will leap away and start spawning bombs
    • Kinetic Explosive Gel: puts a debuff on targeted party member w/ a red circle. Party member wants to stand near bombs so healer can dispel debuff to clear the bomb.
  • Bront
    • Wallop: tank buster, use defensive
    • Barreling Charge: will target random party member to charge. Party member wants to bait Bront to charge onto a bomb. Will charge 3 times, first 2 will always charge non-tanks and the 3rd charge will always target a tank.
  • Bosses do not share a HP pool, if bosses are not killed at the same time, the remaining boss will get a stacking enrage buff.

Lead up to third boss

  • Mobs
    • Kelp
      • Restorative Algae: heals itself
      • Jettison Kelp: does AOE dmg, can be CC

Third Boss: Swampface

  • Sludge Claws: tank buster + heal absorb, use defensives
  • Mudslide: frontal, just dodge
  • Awaken the Swamp: during cast boss spawns swirlies, just dodge. after cast, boss will switch to a channel causing party wide damage that causes swirlies will blow up and spawn waves, dodge waves.
  • Razorchoke Vines: tethers party members together, if they get too far apart it will cause players to snap back together, tether also causes ticking dmg

Lead up to fourth boss

  • Mobs
    • Crabs
      • has an aura that bursts on death, placing a stacking DOT on entire party
    • Diver
      • Harpoon: single target dmg
      • Plant Seaforium Charge: places bomb on ground, heavy nuke and massive knock-up
    • Soldier
      • nothing of note
    • Bottomfeed
      • places nasty debuff on tank but not tankable currently
    • Inspector
      • Surprise Inspection: mob jumps behind party member for a frontal, can be CC’d
    • Contractor
      • nothing of note
    • Electrician
      • Lightning Bolt: heavy single target magic nuke
    • Jumpstarter
      • Battery Discharge: party wide AOE dmg
      • Sparkslam: tank buster, use defensives at the end of the cast
      • constantly spawns swirlies, just dodge
  • Miniboss
    • Bubbles
      • Bubble Burp: Stay out of swirlies and stay away from bubbles
      • Splish Splash: frontal, just dodge
      • Backwash: pulsing AOE dmg, use defensives and healing CDs

Fourth Boss: Geezle Gigazap

  • Turbo Charge: spams lines on ground + pulsing AOE dmg, dodge lines and be prepared for AOE healing/defensives
  • Thunder Punch: ranged ability that sends tank flying + DOT, tank needs to stand with back to wall. if tank touches puddle w/ DOT it will electrify puddle.
  • Gigazap: targets random party member for single target magic dmg + DOT, water puddles will spawn after cast. if you come into contact with puddles you will electrify puddle. healer needs to spot heal, use defensive if healer is behind on healing.
  • Leaping Sparks: boss will spawn orbs and you want to drag orb onto a clear puddle, you cannot use an electrified puddle. you can use immunities to soak orb.