bhb### Video
Lead up to first boss
- Mobs
- Bloodwarper
- Warp Blood: pulsing AOE dmg + heal absorb, use healing CDs and defensives
- Blood Blast: single target magic nuke
- Soldier
- nothing of note
- Hyena
- Bloodthirsty Cackle: provides AOE leech buff to mobs
- Contractor
- nothing of note
- Demolitionist
- RPGG: spams AOE swirlies, just dodge, does not move and has global range
- Reload: can CC cast, reloads RPGG attack
- Bloodwarper
First Boss: Big M.O.M.M.A.
- Adds
- Mechadrone
- Shoot: single target ranged phys dmg
- Doom Swarm: will spawn swirlies on ground where they are going to charge. bait them towards walls near the boss for AOE cleave
- Maximum Distortion: massive AOE dmg + knockback
- Mechadrone
- Phase 1
- Kill adds
- Sonic Boom: targets random party member for a frontal, want to position it away from party
- Electrocrush: tank buster, use defensives
- Kill-o-Block Barrier: 80% damage reduction + reflect, must finish killing all adds to drop barrier
- Phase 2 (once adds are dead)
- Jumpstart: channels AOE party dmg + boss tanks double damage, use DPS CDs and healing CDs
- Once Jumpstart finishes, boss will summon more adds and will go back to Phase 1. Boss will also drop a growing electrified puddle.
Lead up to second boss
- Mobs
- Bloodwarper
- Warp Blood: pulsing AOE dmg + heal absorb, use healing CDs and defensives
- Blood Blast: single target magic nuke
- Inspector
- Surprise Inspection: mob jumps behind party member for a frontal, can be CC’d
- Loaderbot
- Wind Up: will fixate on a player and spin around, will take damage within 3 yards
- Soldier
- nothing of note
- Hyena
- **==Bloodthirsty Cackle: provides AOE leech buff to mobs
- Sniper
- Snipe: single target ranged phys dmg, need to be spot healed
- Trickshot: heavy nuke that bounces between players
- Architect
- Nailgun: single target phys dmg + bleed
- Rapid Construction: rebuilds Scaffolding
- Scaffolding
- need to break to cause Architect to take dmg
- Surveyor
- Ez-Thro Dynamite: ranged magic dmg
- Surveying Beam: heavy single target nuke
- Contractor
- nothing of note
- Shreddinator 3000
- Shreddation: at end of cast a saw blade will spawn, need to start moving before cast is done to dodge
- Flamethrower: rotating frontal, just dodge
- Diver
- Harpoon: single target dmg
- Plant Seaforium Charge: places bomb on ground, heavy nuke and massive knock-up
- Bloodwarper
Second Boss: Demolition Duo
- Quickfuse
- Quick Shot: single target phys range dmg
- B.B.B.F.C.: frontal, dodge lines
- Big Bada BOOM!: will leap away and start spawning bombs
- Kinetic Explosive Gel: puts a debuff on targeted party member w/ a red circle. Party member wants to stand near bombs so healer can dispel debuff to clear the bomb.
- Bront
- Wallop: tank buster, use defensive
- Barreling Charge: will target random party member to charge. Party member wants to bait Bront to charge onto a bomb. Will charge 3 times, first 2 will always charge non-tanks and the 3rd charge will always target a tank.
- Bosses do not share a HP pool, if bosses are not killed at the same time, the remaining boss will get a stacking enrage buff.
Lead up to third boss
- Mobs
- Kelp
- Restorative Algae: heals itself
- Jettison Kelp: does AOE dmg, can be CC
- Kelp
Third Boss: Swampface
- Sludge Claws: tank buster + heal absorb, use defensives
- Mudslide: frontal, just dodge
- Awaken the Swamp: during cast boss spawns swirlies, just dodge. after cast, boss will switch to a channel causing party wide damage that causes swirlies will blow up and spawn waves, dodge waves.
- Razorchoke Vines: tethers party members together, if they get too far apart it will cause players to snap back together, tether also causes ticking dmg
Lead up to fourth boss
- Mobs
- Crabs
- has an aura that bursts on death, placing a stacking DOT on entire party
- Diver
- Harpoon: single target dmg
- Plant Seaforium Charge: places bomb on ground, heavy nuke and massive knock-up
- Soldier
- nothing of note
- Bottomfeed
- places nasty debuff on tank but not tankable currently
- Inspector
- Surprise Inspection: mob jumps behind party member for a frontal, can be CC’d
- Contractor
- nothing of note
- Electrician
- Lightning Bolt: heavy single target magic nuke
- Jumpstarter
- Battery Discharge: party wide AOE dmg
- Sparkslam: tank buster, use defensives at the end of the cast
- constantly spawns swirlies, just dodge
- Crabs
- Miniboss
- Bubbles
- Bubble Burp: Stay out of swirlies and stay away from bubbles
- Splish Splash: frontal, just dodge
- Backwash: pulsing AOE dmg, use defensives and healing CDs
- Bubbles
Fourth Boss: Geezle Gigazap
- Turbo Charge: spams lines on ground + pulsing AOE dmg, dodge lines and be prepared for AOE healing/defensives
- Thunder Punch: ranged ability that sends tank flying + DOT, tank needs to stand with back to wall. if tank touches puddle w/ DOT it will electrify puddle.
- Gigazap: targets random party member for single target magic dmg + DOT, water puddles will spawn after cast. if you come into contact with puddles you will electrify puddle. healer needs to spot heal, use defensive if healer is behind on healing.
- Leaping Sparks: boss will spawn orbs and you want to drag orb onto a clear puddle, you cannot use an electrified puddle. you can use immunities to soak orb.