Video

Lead up to first boss

  • Brown swirlies spawn in the room, just dodge
  • Mobs
    • Bomb Tonk
      • Detonate: massive party dmg, you want to stagger out Detonates with CC, otherwise just interrupt

First Boss: Tussle Tonks

  • The Platinum Pummeler
    • Platinum Pummel: tank buster, use defensive
    • Ground Pound: unavoidable party wide dmg
    • Platinum Plating: buffs itself with dmg reduction, needs to be removed by a hammer located on walls, hammer stuns boss for 2 seconds
  • Gnomercy 4 U
    • B.4.T.T.L.3. Mine: spawns red circles that will drop mines, stay out of red circles, do not bait mines near hammers
    • Foe Flipper: tries to flip party members onto a mine
    • Maximum Thrust: targeted frontal that charges in the direction, just dodge, want to bait the charge towards the hammer on the wall for addtl dmg

Lead up to second boss

  • Mobs
    • Unit
      • Puncture: tank buster + bleed, use defensive
      • Mega Drill: party wide dmg
    • Gunk
      • Corrosive Gunk: AOE dmg that is unavoidable + heal absorb, healer needs to prep AOE healing
    • Waste
      • nothing of note
    • Dog
      • Jump at random party members and places a debuff, let debuffs stack before dispelling, pop defensives if high stacks

Second Boss: K.U: J.O.

  • Venting Flames: pulsing AOE dmg, LOS the dmg with the box from Air Drop
  • Blazing Chomp: tank buster + debuff, if dispelled does a massive AOE
  • Air Drop: targets random party member and drops a box, stay near boss and stay out of brown swirlie
  • Explosive Leap: targets random party member and leaps to them, do not stand near a new box as it will destroy the box

Lead up to third boss

  • Conveyer belt gauntlet w/ flame vents, button at the end to stop the gauntlet
  • Alarm Bot gauntlet, just say away from bots, vents with steam will hide you from the alarm bots
  • Mobs
    • GUARD Dog
      • they just melee tank
    • Tinkerer
      • Giga-Wallop: always targets tank first then targets random party member, massive single target magic dmg, healer needs to spot heal
    • Squirrel
      • Anti-Personal Squirrel: stay out of AOE
    • DBM 1
      • Arching Zap: places magic DOT on party members
    • DBM 3
      • Short Out: AOE pulsing damage, dangerous with Arching Zap debuff
    • X-80
      • Sonic Pulse: frontal + pulsing damage, just dodge
      • Capacitor Discharge: will spawn a massive AOE with a safe zone, stay in safe zone
    • Shield Generator
      • you can stand in it to avoid dmg, but mobs get reduced dmg too
    • Mechanic
      • Tune Up: when mob is low it will attempt to heal

Third Boss: Sparkflux

  • Spawns Plant
    • Blossom Blast: single target dmg, can be CC
  • Flame Cannon: 3 cannons spawn from the middle and rotate, just rotate along with the
  • Red swirlies will spawn randomly, just avoid
  • Discom-BOMB-ulator: spawn blue swirlie, just avoid

Lead up to fourth boss

  • Mobs
    • Tank
      • Sonic Pulse: frontal, just avoid
      • Constantly does pulsing dmg, use defensives/CDs
    • Tinkerer
      • **==Giga-Wallop: always targets tank first then targets random party member, massive single target magic dmg, healer needs to spot heal
    • DBM 3
      • Short Out: AOE pulsing damage, dangerous with Arching Zap debuff
    • Shield Generator
      • you can stand in it to avoid dmg, but mobs get reduced dmg too
    • Defender
      • nothing of note

Fourth Boss: King Mechagon

  • Phase 1
    • Mechs will spawn randomly on the circle grates
    • Recalibrate: will cause the Mechs to charge towards party members spawning blue swirlies, you must dodge the swirlie AND the blue arrow
    • Mega-Zap: single target nuke + debuff, need to spot heal
    • Take Off!: spawns red swirlie, dodge red swirlie then does pulsing damage
    • Pulse Blast: tank buster, use defensive
  • Phase 2
    • Spawns blue swirlies that will cause a Mech to land, then Mechs will do their charge mechanic like Phase 1, melee should stay to the sides to bait the blue swirlies
    • Mega-Zap: targets random player for frontal, player needs to stay still and the rest of the party needs to move away
    • Magneto-Arm: sucks all the orbs to the middle of the room and does pulsing AOE, use defensives
    • When boss hits 0 a goblin will fly out, kill goblin to finish boss