Detonate: massive party dmg, you want to stagger out Detonates with CC, otherwise just interrupt
First Boss: Tussle Tonks
The Platinum Pummeler
Platinum Pummel: tank buster, use defensive
Ground Pound: unavoidable party wide dmg
Platinum Plating: buffs itself with dmg reduction, needs to be removed by a hammer located on walls, hammer stuns boss for 2 seconds
Gnomercy 4 U
B.4.T.T.L.3. Mine: spawns red circles that will drop mines, stay out of red circles, do not bait mines near hammers
Foe Flipper: tries to flip party members onto a mine
Maximum Thrust: targeted frontal that charges in the direction, just dodge, want to bait the charge towards the hammer on the wall for addtl dmg
Lead up to second boss
Mobs
Unit
Puncture: tank buster + bleed, use defensive
Mega Drill: party wide dmg
Gunk
Corrosive Gunk: AOE dmg that is unavoidable + heal absorb, healer needs to prep AOE healing
Waste
nothing of note
Dog
Jump at random party members and places a debuff, let debuffs stack before dispelling, pop defensives if high stacks
Second Boss: K.U: J.O.
Venting Flames: pulsing AOE dmg, LOS the dmg with the box from Air Drop
Blazing Chomp: tank buster + debuff, if dispelled does a massive AOE
Air Drop: targets random party member and drops a box, stay near boss and stay out of brown swirlie
Explosive Leap: targets random party member and leaps to them, do not stand near a new box as it will destroy the box
Lead up to third boss
Conveyer belt gauntlet w/ flame vents, button at the end to stop the gauntlet
Alarm Bot gauntlet, just say away from bots, vents with steam will hide you from the alarm bots
Mobs
GUARD Dog
they just melee tank
Tinkerer
Giga-Wallop: always targets tank first then targets random party member, massive single target magic dmg, healer needs to spot heal
Squirrel
Anti-Personal Squirrel: stay out of AOE
DBM 1
Arching Zap: places magic DOT on party members
DBM 3
Short Out: AOE pulsing damage, dangerous with Arching Zap debuff
X-80
Sonic Pulse: frontal + pulsing damage, just dodge
Capacitor Discharge: will spawn a massive AOE with a safe zone, stay in safe zone
Shield Generator
you can stand in it to avoid dmg, but mobs get reduced dmg too
Mechanic
Tune Up: when mob is low it will attempt to heal
Third Boss: Sparkflux
Spawns Plant
Blossom Blast: single target dmg, can be CC
Flame Cannon: 3 cannons spawn from the middle and rotate, just rotate along with the
Red swirlies will spawn randomly, just avoid
Discom-BOMB-ulator: spawn blue swirlie, just avoid
Lead up to fourth boss
Mobs
Tank
Sonic Pulse: frontal, just avoid
Constantly does pulsing dmg, use defensives/CDs
Tinkerer
**==Giga-Wallop: always targets tank first then targets random party member, massive single target magic dmg, healer needs to spot heal
DBM 3
Short Out: AOE pulsing damage, dangerous with Arching Zap debuff
Shield Generator
you can stand in it to avoid dmg, but mobs get reduced dmg too
Defender
nothing of note
Fourth Boss: King Mechagon
Phase 1
Mechs will spawn randomly on the circle grates
Recalibrate: will cause the Mechs to charge towards party members spawning blue swirlies, you must dodge the swirlie AND the blue arrow
Mega-Zap: single target nuke + debuff, need to spot heal
Take Off!: spawns red swirlie, dodge red swirlie then does pulsing damage
Pulse Blast: tank buster, use defensive
Phase 2
Spawns blue swirlies that will cause a Mech to land, then Mechs will do their charge mechanic like Phase 1, melee should stay to the sides to bait the blue swirlies
Mega-Zap: targets random player for frontal, player needs to stay still and the rest of the party needs to move away
Magneto-Arm: sucks all the orbs to the middle of the room and does pulsing AOE, use defensives
When boss hits 0 a goblin will fly out, kill goblin to finish boss