Video

Lead up to first boss

  • Use slowfall to jump to the right of starting platform, and try land to the right of the drop platform
  • Mobs
    • Enforcer
      • Slobber Knocker: frontal, just dodge
    • Raider
      • Savage Tempest: does massive AOE around mob, stay out of white swirlie
      • Iron Hook: does massive AOE damage and grips all party members, dangerous when paired with Slobber Knocker
    • Bomber
      • Fire Bomb: dodge orange swirlies and stay out of spreading puddle
    • Waveshaper
      • Brackish Bolt: single target magic damage
      • Watertide Shell: reduces damage taken and when expires does AOE stun + damage
    • Powdershot
      • Molten Slug: single target damage, targets random party member
    • Shredder
      • Singing Steel: tank buster + dot, use defensives
    • Gutter
      • Tooth Breaker: tank buster + haste debuff, use defensives

First Boss: Redhook

  • Ideally you just cleave adds down as they spawn so you constantly damage the boss
  • Redhook
    • Heavy Hitter: slows boss but melees cause knockback
    • Boiling Rage: causing stacking move speed, drag boss to a Heavy Ordnance to drop stacks
    • On the Hook: fixates on random party member, important to drop Boiling Rage because of this
    • Iron Hook: does massive AOE damage and grips all party members
    • Gore Crash: gold aoe swirlie around boss, just dodge
    • Heavy Ordnance: bombs spawn randomly throughout the encounter, must drag boss on these. if any expire on their own, it is a party wipe so you may have to sac yourself and hit a bomb on your own xdd
  • Cleaver
    • Heavy Slash: dodge white swirlies
  • Powdershot - Molten Slug: single target damage, targets random party member

Lead up to second boss

  • Mobs
    • Curseblade
      • Cursed Slash: stacking curse on tank that causes increased dmg
    • Commander
      • Azerite Charge: do not be in the white circle
      • Bolstering Shout: buffs mobs and they rec less dmg
    • Powdershot
      • Molten Slug: single target damage, targets random party member
      • Waveshaper
        • Brackish Bolt: single target magic damage
        • Watertide Shell: reduces damage taken and when expires does AOE stun + damage
    • Spotter
      • Sighted Artillery: will mark someone and drop swirlies, just avoid
    • Cannoneer
      • Broadside: frontal, just dodge
    • Deckhand
      • Crimson Swipe: single target phys dmg + stacking bleed DOT, might want to pop a defensive if stacks get too high with the curse

Second Boss: Lockwood

  • Phase 1
    • Gut Shot: default attack when tank is not in melee range, does initial dmg + DOT
    • Shot: default attack when tank is in range
    • Clear the Deck: frontal, just dodge
    • Fiery Ricochet: chain lightning + leaves a DOT
    • Mass Bombardment: dodge swirlies
  • Phase 2 (at about 66% hp)
    • Spawns Dechhand and Cannoneer
    • Boss spawns swirlies during add phase
    • You want to focus Cannoneer so it drops a cannon which gets boss out of phase 2
  • Rinse and repeat

Lead up to third boss

  • Mobs
    • Buccaneer
      • Banana Rampage: dodge brown swirlies, also dont step on da bananaananaan
    • Pillager
      • Stinky Vomit: frontal + DOT
    • Demolisher
      • Crushing Slam: unavoidable damage
      • Terrifying Roar: dodge purple swirlie
    • Tempest
      • Water Bolt: single target magic dmg
      • Choking Waters: does dmg to target + silence
    • Cutthroat
      • Rotting Wounds: inital dmg + stacking disease that causes you to receive less healing, pop massive big dick defensives
    • Sniper
      • Shoot: shoots random targets, you want to single target stun them so stagger their ability
    • Spotter
      • Sighted Artillery: will mark someone and drop swirlies, just avoid
    • Invader
      • Stinging Venom Coating: mob will start to put a stacking poison on the tank with melees, want to dispel at about 5 stacks
    • Destroyer
      • Ferocity: increases its haste
    • Waveshaper
      • Brackish Bolt: single target magic damage
      • Watertide Shell: reduces damage taken and when expires does AOE stun + damage

Third Boss: Darkfathom

  • Break Water: spawns blue swirlies at the edge of the room, when they blow up it does party wide damage and leaves a frost puddle on the ground
  • Crushing Tide: frontal, just dodge idiot
  • Tidal Surge: spawns on edge of room in one of the cardinal directions, then trave in a straight line (Spawns N, travels S), use statue in middle to LOS the waves, may need to use movement ability incase there are 2 waves that spawn to swap sides on the statue

Lead up to fourth boss

  • Dodge gauntlet

Fourth Boss: Viq’Goth

  • Viq’Goth
    • Spawn blue swirlies, just dodge
    • Putrid Waters: targets random party members with initial dmg + DOT, if DOT dispelled will cause damage + knockback to anyone in the AOE around the party member, you should always prio the squishier party member to dispel
  • Demolishing Terror (focus first)
    • Hull Cracker: if tank is not in melee range does unavoidable party wide damage
    • Slam: unavoidable damage and knock back
  • Gripping Terror
    • Killing gripping terror will cause NPC to repair cannon
    • DPS should hop in the cannon to shoot the boss