Use slowfall to jump to the right of starting platform, and try land to the right of the drop platform
Mobs
Enforcer
Slobber Knocker: frontal, just dodge
Raider
Savage Tempest: does massive AOE around mob, stay out of white swirlie
Iron Hook: does massive AOE damage and grips all party members, dangerous when paired with Slobber Knocker
Bomber
Fire Bomb: dodge orange swirlies and stay out of spreading puddle
Waveshaper
Brackish Bolt: single target magic damage
Watertide Shell: reduces damage taken and when expires does AOE stun + damage
Powdershot
Molten Slug: single target damage, targets random party member
Shredder
Singing Steel: tank buster + dot, use defensives
Gutter
Tooth Breaker: tank buster + haste debuff, use defensives
First Boss: Redhook
Ideally you just cleave adds down as they spawn so you constantly damage the boss
Redhook
Heavy Hitter: slows boss but melees cause knockback
Boiling Rage: causing stacking move speed, drag boss to a Heavy Ordnance to drop stacks
On the Hook: fixates on random party member, important to drop Boiling Rage because of this
Iron Hook: does massive AOE damage and grips all party members
Gore Crash: gold aoe swirlie around boss, just dodge
Heavy Ordnance: bombs spawn randomly throughout the encounter, must drag boss on these. if any expire on their own, it is a party wipe so you may have to sac yourself and hit a bomb on your own xdd
Cleaver
Heavy Slash: dodge white swirlies
Powdershot
- Molten Slug: single target damage, targets random party member
Lead up to second boss
Mobs
Curseblade
Cursed Slash: stacking curse on tank that causes increased dmg
Commander
Azerite Charge: do not be in the white circle
Bolstering Shout: buffs mobs and they rec less dmg
Powdershot
Molten Slug: single target damage, targets random party member
Waveshaper
Brackish Bolt: single target magic damage
Watertide Shell: reduces damage taken and when expires does AOE stun + damage
Spotter
Sighted Artillery: will mark someone and drop swirlies, just avoid
Cannoneer
Broadside: frontal, just dodge
Deckhand
Crimson Swipe: single target phys dmg + stacking bleed DOT, might want to pop a defensive if stacks get too high with the curse
Second Boss: Lockwood
Phase 1
Gut Shot: default attack when tank is not in melee range, does initial dmg + DOT
Shot: default attack when tank is in range
Clear the Deck: frontal, just dodge
Fiery Ricochet: chain lightning + leaves a DOT
Mass Bombardment: dodge swirlies
Phase 2 (at about 66% hp)
Spawns Dechhand and Cannoneer
Boss spawns swirlies during add phase
You want to focus Cannoneer so it drops a cannon which gets boss out of phase 2
Rinse and repeat
Lead up to third boss
Mobs
Buccaneer
Banana Rampage: dodge brown swirlies, also dont step on da bananaananaan
Pillager
Stinky Vomit: frontal + DOT
Demolisher
Crushing Slam: unavoidable damage
Terrifying Roar: dodge purple swirlie
Tempest
Water Bolt: single target magic dmg
Choking Waters: does dmg to target + silence
Cutthroat
Rotting Wounds: inital dmg + stacking disease that causes you to receive less healing, pop massive big dick defensives
Sniper
Shoot: shoots random targets, you want to single target stun them so stagger their ability
Spotter
Sighted Artillery: will mark someone and drop swirlies, just avoid
Invader
Stinging Venom Coating: mob will start to put a stacking poison on the tank with melees, want to dispel at about 5 stacks
Destroyer
Ferocity: increases its haste
Waveshaper
Brackish Bolt: single target magic damage
Watertide Shell: reduces damage taken and when expires does AOE stun + damage
Third Boss: Darkfathom
Break Water: spawns blue swirlies at the edge of the room, when they blow up it does party wide damage and leaves a frost puddle on the ground
Crushing Tide: frontal, just dodge idiot
Tidal Surge: spawns on edge of room in one of the cardinal directions, then trave in a straight line (Spawns N, travels S), use statue in middle to LOS the waves, may need to use movement ability incase there are 2 waves that spawn to swap sides on the statue
Lead up to fourth boss
Dodge gauntlet
Fourth Boss: Viq’Goth
Viq’Goth
Spawn blue swirlies, just dodge
Putrid Waters: targets random party members with initial dmg + DOT, if DOT dispelled will cause damage + knockback to anyone in the AOE around the party member, you should always prio the squishier party member to dispel
Demolishing Terror (focus first)
Hull Cracker: if tank is not in melee range does unavoidable party wide damage
Slam: unavoidable damage and knock back
Gripping Terror
Killing gripping terror will cause NPC to repair cannon