only engage the NPCs that are NOT in combat, the NPCs that are fighting other things do not give credit to the M+ counter
Video
Lead up to first boss
Mobs
Ritualist
Tormenting Ray: picks random target and channels dmg into them, pop defensive especially if you have other debuffs on
Stygian Seed: places a dot that does initial dmg + ticking dmg + will do massive dmg around target once it falls off/gets removed
Shadowmage
Ensnaring Shadows: places curse on target that deals initial damage + ticking damage + reducing movement, decurse if possible
Night Bolt: single target magic dmg
Curseblade
doesnt really do anything
Commander
Tainted Slash: tank buster that puts a bleed on the tank, can stack, pop defensives
Abyssal Howl: will put a massive absorb shield on enemy mobs + party wide damage
Webmage
Web Bolt: single target magic dmg
Bursting Cocoon: places wide circle on party member, debuff that ticks dmg, whoever is in the circle when debuff falls off everyone in circle takes dmg
First Boss: Shadowcrown
Shadow Bolt: Single target magic dmg, interrupt
Obsidian Beam: channels beam, at the end of the channel does large burst to tank and group wide damage, then summons beams ejecting from boss and rotates, avoid beams
Collapsing Night: targets 2 random players with debuffs, once the buff drops off 2 void zones spawn on the party members
Burning Shadows: targets random party member with a debuff doing ticking damage, once removed it places a heal absorb on the rest of the party, help healer out dealing with damage absorb
At 50% tank phases and starts casting a giant bubble, you must mount up and fly around the the ship until the bubble goes away
After 50% the fight is rinse and repeat
At 1% the boss will do RP at the middle of the ship and summon another bubble, fly up and wait for the RP to be over, you can also just fly to the next destination
Lead up to second boss
Fly to the glowing golden beacons because you need to kill the lieutenants to weaken second boss (kind of like Court of Stars), one at chapel, one at inn, one at graveyard/crypt
Mobs
Shadowalker
Umbral Rush: tank buster on current target
Darkcaster
Tormenting Beam: single target magic dmg
Umbral Barrier: puts shield on itself, must dps shield down before debuff expires or else the 2nd boss will gain perma HP based off of remaining shield
Shadow
Abyssal Rot: does burst of dmg on target + pulsing dot dmg
Black Hail: spawns black swirlies, avoid
Dark Floes: party wide AOE dmg, pop defensives
Tactician:
Black Edge: frontal, avoid
Militant:
Entwining Threads: Grips random target and does dmg
Tacky Nova: massive aoe, just run out
Silken Shell: takes reduced dmg
Miniboss
Unbreakable (chapel)
Abyssal Blast: fires magic dmg at someone + DOT, can be removed, should be spot healed by healer
Terrifying Slam: targets tank, run away from tank and tank should be in a corner
Iken’tak (inn)
Abyssal Blast: fires magic dmg at someone + DOT, can be removed, should be spot healed by healer
Dark Orb: target random player, need to bait orb towards an open area because if it hits a wall it does massive AOE dmg, like 75% of DPS max hp
Vis’coxria (crypt)
Abyssal Blast: fires magic dmg at someone + DOT, can be removed, should be spot healed by healer
Shadowy Decay: AOE pulsing dmg
Second Boss: Anub’ikkaj
Dark Orb: target random player, need to bait orb towards an open area because if it hits a wall it does massive AOE dmg, like 75% of DPS max hp
Terrifying Slam: targets tank, run away from tank and tank should be in a corner, pop mitigation
Shadowy Decay: AOE pulsing dmg
Animate Shadows: summons adds, tank picks up
Lead up to third boss
Fly back to original boat
Miniboss
Architect
Tormenting Eruption: selects 2 random targets, channels dmg and does a small aoe, stay out of the aoe from other players
Night Bolt: single target magic dmg
Usher Reinforcements: summons adds, the adds are spawned at about half health but begin to heal up so burn the adds down asap
Third Boss: Rasha’nan
Phase 1
Expel Webs: white swirlies, dodge
Rolling Acids: chooses random player and can grow either to left or to right, can tell where it goes as it will travel towards the green gradient so move in that direction
Arathi Bombs: can click bombs and throw them on the boss
Erosive Spray: pulsing aoe poison dmg + a stacking poison dot, pop personal defensives and healing cds
Phase 2
Need to fly through golden orbs as you chase boss in the air, each orb removes darkness debuff, if darkness debuff hits 0 seconds you insta die
Land near the fires on the boss platform
Once boss lands, you want to interrupt Acidic Eruption
Rolling Acids: chooses random player and can grow either to left or to right, can tell where it goes as it will travel towards the green gradient so move in that direction
Spinneret’s Strands: target gets debuffed with an AOE, run away from party, once the debuff expires run out of the AOE to break the tether ASAP and stay out of the puddle
Expel Webs: white swirlies, dodge
Erosive Spray: pulsing aoe poison dmg + a stacking poison dot, pop personal defensives and healing cds