Video

Lead up to first boss

  • Mobs
    • Vendor
      • Ice Spritzer: single target stun/CC
    • Assassin
      • Toxic Blade: gains buff that poisons his melee target
      • Fan of Knives: pulsing AOE dmg to party, cc mob
    • Thug
      • Inhale Vapors: self buff, gains 50% phys dmg for 15 seconds
      • Uppercut: targeted charge, move away from party and stay away from brown swirlie
    • Peacekeeper
      • Tear Gas: spawns green swirlies, just dodge
      • Charged Shield: tank buster, cleaves magical damage to party, use mitigation
    • Jockey
      • Runs to the closest mech to become a Peacekeeper, use CC to stop the cast
    • Laborer
      • standard melee unit, nbd

First Boss: Coin-Operated Crowd

  • Static Pulse: aoe dmg + DOT + knockback
  • Footbomb Launcher: kick the bomb onto the boss, move the light blue arrow towards the boss based on your angle, bombs can lead to a party wipe if not kicked
  • Shocking Claw: frontal, just dodge
  • Coin Magnet: boss will suck all the coins within the gold circle, for each coin it consumes it gains a stacking damage buff

Lead up to second boss

  • Mobs
    • Extractor
      • Puncture: targeted tank buster w/ initial dmg + bleed DOT, use defensives
      • Rapid Extraction: spawns brown swirlies + pulsing AOE dmg, just dodge swirlies
    • Driller
      • nothing of note
    • Earthshaper
      • Rock Lance: single target bolt
    • Sapper
      • Final Blast: when it dies it spawns a large swirlie, just walk out
    • Mine Rat
      • nothing of note
    • Stonefury
      • Tectonic Barrier: puts absorb shield on itself
      • Furious Quake: does massive AOE dmg
    • Shalebiter
      • nothing of note
    • Askari
      • Overtime: damage buff on mods
      • Does a targeted charge, healers need to spot heal the target
      • Places stacking bleed on target
      • Massive Slam: get out of brown swirlie
      • As a tank you can drop bleeds when he charges, just kite

Second Boss: Azerokk

  • Earthrager: will fixate random party members, if you’re fixated do not get close but anyone else cna, you can cc them
  • Azerite Infusion: usually targets the highest HP Earthrager, swap to the buffed Earthrager with CC immunities and pulsing dmg
  • Tectonic Smash: brown frontal, just dodge
  • Resonate Quake: party wide AOE dmg, leaves slow puddle on ground and can kite Earthrager through it
  • Call Earthrager: spawns another Earthrager

Lead up to third boss

  • Mobs
    • Alchemist
      • Transmute Enemy to Goo: polys target
    • Subject
      • nothing of note
    • Tester
      • Echo Blade: targets a player that will dmg anyone within 10 yards, stay spread
    • Mastermind
      • Mind Lash: single target magic dmg
      • Brainstorm: pulsing dmg on party w/ gold swirlies

Third Boss: Rixxa Fluxflame

  • Brown swirlies will spawn on the ground periodically that will drop a growing puddle
  • Azerite Catalyst: targets random player indicated w/ a yellow marker, player will drop addtl puddles, want to bait the puddles to the original puddles as close as possible
  • Propellant Blast: frontal, use defensives for baiting, needs to be faced towards puddles to clear puddles, will do it 3 times per wave
  • After 3 Propellant Blasts, more brown swirlies will spawn

Lead up to fourth boss

  • Mobs
    • Machine
      • Charged Shot: pulsing AOE dmg
      • Deploy Crawler Mine: spawns Mines
        • Mine: will fixate a target, if a Mine touches fixated target you will die but they can be CC’d
    • Specialist
      • Spawns orange swirlies, just dodge

Fourth Boss: Mogul Razdunk

  • Phase 1
    • Summon B.O.O.M.B.A.: summons helicopters, need to pay attention where they go because they will fire puddles in the direction they are facing
    • Homing Missile: marks player with red indicator with massive AOE, just move away from party, if anyone is caught in red circle it puts a nasty DOT on them
    • Gatling Gun: cone ability that rotates, always targets tank first, just dodge
    • Micro Missiles:
  • Phase 2
    • Boss will randomly mark someone with a yellow indicator for Drill Smash, the marked person needs to bait the boss towards a pillar, boss will land on pillar and destroy it causing a lot of party wide dmg so use defensives, once 3 pillars are broken it goes back to Phase 1
    • Skyscorcher
      • Zug 1 at a time
      • Buster Shot: random single target dmg
  • Phase 3
    • Once boss HP hits 0, the goblin will hop out of the mech and just burn down