Uppercut: targeted charge, move away from party and stay away from brown swirlie
Peacekeeper
Tear Gas: spawns green swirlies, just dodge
Charged Shield: tank buster, cleaves magical damage to party, use mitigation
Jockey
Runs to the closest mech to become a Peacekeeper, use CC to stop the cast
Laborer
standard melee unit, nbd
First Boss: Coin-Operated Crowd
Static Pulse: aoe dmg + DOT + knockback
Footbomb Launcher: kick the bomb onto the boss, move the light blue arrow towards the boss based on your angle, bombs can lead to a party wipe if not kicked
Shocking Claw: frontal, just dodge
Coin Magnet: boss will suck all the coins within the gold circle, for each coin it consumes it gains a stacking damage buff
Lead up to second boss
Mobs
Extractor
Puncture: targeted tank buster w/ initial dmg + bleed DOT, use defensives
Rapid Extraction: spawns brown swirlies + pulsing AOE dmg, just dodge swirlies
Driller
nothing of note
Earthshaper
Rock Lance: single target bolt
Sapper
Final Blast: when it dies it spawns a large swirlie, just walk out
Mine Rat
nothing of note
Stonefury
Tectonic Barrier: puts absorb shield on itself
Furious Quake: does massive AOE dmg
Shalebiter
nothing of note
Askari
Overtime: damage buff on mods
Does a targeted charge, healers need to spot heal the target
Places stacking bleed on target
Massive Slam: get out of brown swirlie
As a tank you can drop bleeds when he charges, just kite
Second Boss: Azerokk
Earthrager: will fixate random party members, if you’re fixated do not get close but anyone else cna, you can cc them
Azerite Infusion: usually targets the highest HP Earthrager, swap to the buffed Earthrager with CC immunities and pulsing dmg
Tectonic Smash: brown frontal, just dodge
Resonate Quake: party wide AOE dmg, leaves slow puddle on ground and can kite Earthrager through it
Call Earthrager: spawns another Earthrager
Lead up to third boss
Mobs
Alchemist
Transmute Enemy to Goo: polys target
Subject
nothing of note
Tester
Echo Blade: targets a player that will dmg anyone within 10 yards, stay spread
Mastermind
Mind Lash: single target magic dmg
Brainstorm: pulsing dmg on party w/ gold swirlies
Third Boss: Rixxa Fluxflame
Brown swirlies will spawn on the ground periodically that will drop a growing puddle
Azerite Catalyst: targets random player indicated w/ a yellow marker, player will drop addtl puddles, want to bait the puddles to the original puddles as close as possible
Propellant Blast: frontal, use defensives for baiting, needs to be faced towards puddles to clear puddles, will do it 3 times per wave
After 3 Propellant Blasts, more brown swirlies will spawn
Lead up to fourth boss
Mobs
Machine
Charged Shot: pulsing AOE dmg
Deploy Crawler Mine: spawns Mines
Mine: will fixate a target, if a Mine touches fixated target you will die but they can be CC’d
Specialist
Spawns orange swirlies, just dodge
Fourth Boss: Mogul Razdunk
Phase 1
Summon B.O.O.M.B.A.: summons helicopters, need to pay attention where they go because they will fire puddles in the direction they are facing
Homing Missile: marks player with red indicator with massive AOE, just move away from party, if anyone is caught in red circle it puts a nasty DOT on them
Gatling Gun: cone ability that rotates, always targets tank first, just dodge
Micro Missiles:
Phase 2
Boss will randomly mark someone with a yellow indicator for Drill Smash, the marked person needs to bait the boss towards a pillar, boss will land on pillar and destroy it causing a lot of party wide dmg so use defensives, once 3 pillars are broken it goes back to Phase 1
Skyscorcher
Zug 1 at a time
Buster Shot: random single target dmg
Phase 3
Once boss HP hits 0, the goblin will hop out of the mech and just burn down