Video

Lead up to first boss

  • Mobs
    • Harvester
      • Throw Flesh: fires ranged phys dmg
      • Drain Fluids: heavy single target magic dmg
    • Vanguard
      • Bone Claw: tank buster, use defensives
      • Seething Rage: each time it attacks it gains stacking attack speed buff
    • Soldier
      • normal melee unit, nbd
    • Blight Bag
      • Disgusting Guts: on death does aoe dmg + dot
    • Gatekeeper
      • Necrotic Bolt: single target magic dmg
      • Clinging Darkness: puts a big DOT on random party member, if dispelled it jumps to another party member

First Boss: Blightbone

  • Crunch: tank buster, use defenses
  • Heaving Retch: frontal that targets and follows random party member that spawns adds, should be positioned away from the path you will be taking (ideally behind boss)
    • Worm: will move towards party and target random party member with Blood Gorge, ideally you cleave down worms w/ boss. when worms get to 5 stacks of Blood Gorge, they will blow up on party doing massive dmg. when they die, they will drop green puddle.
  • Fetid Gas: boss will spawn green AOE you need to get out of, after cast will drop green puddle

Lead up to second boss

  • Orbs in area that you can pick up, pulse dmg and has a chance to interrupt on pulse
  • Mobs
    • Sorcerer
      • Necrotic Bolt: single target magic dmg, places healing absorb shield on target
      • Shadow Well: spawns black puddle under feet of target
    • Bonecarver
      • Boneflay: does initial phys dmg + leaves DOT and reduces max HP
    • Necromancer
      • When Necromancer dies, kills Mage and Warrior immediately so single target Necromancer
      • Grim Fate: targets random party member and pulses AOE dmg + drops puddle
      • Animate Dead: summons more minions
    • Mage
      • Can CC with Paralyze/Hunter Trap/etc
      • Frostbolt: single target magic dmg
    • Warrior
      • Standard melee unit, nbd
    • Crossbowman
      • Targets random party members for ranged phys dmg
    • Marauder
      • Gruesome Cleave: frontal, just dodge. Healers/DPS should stay away from tank.
      • Boneshatter Shield: puts shield on Marauder, if broken before expires does big dmg to Marauder, burn ASAP once shield is up and pop DPS CDs
      • Rasping Scream: AOE fear
    • Bonemender
      • Bonemend: single target heal on mob
      • Final Bargain: targets mob and heals for 80% then puts a DOT on Bonemender, interrupt w/ CC
    • Nar’zuda
      • Death Burst: summons green orbs, do not stand in them dummy
      • Dark Shroud: makes Nar’zuda physically immune and does AOE pulse, can remove it with Purge type ability
      • Grim Fate: targets random party member and pulses AOE dmg + drops puddle
    • Corpse
      • just there to pad DPS meters
    • Skeletal Monstrosity
      • Frigid Spike: summons ice pillars, stay away
      • Reaping Winds: frost AOE around boss, gtfo
      • Shatter: phys tank buster, use defensives

Second Boss: Amarth

  • Necrotic Bolt: single target magic dmg
  • Raging Buff: increases attack speed by 40%, soothe as much as possible
  • Land of the Dead: summons adds
    • Mage
      • Frostbolt Volley: AOE frostbolts
    • Crossbowman
      • Single target phys dmg on random party members
    • Warrior
      • simple melee unit
  • Necrotic Breath: rotating frontal, just dodge
  • Final Harvest: destroys any adds that are still alive and does massive AOE dmg, if all adds are dmg, explodes adds corpse just stay away from green swirlies

Lead up to third boss

  • Mobs
    • Crafter
      • Throw Cleaver: friendly fire frontal w/ big red arrow
      • Repair Flesh: channeled heal
    • Creation
      • Spine Crush: stay away from white swirlie
      • Bone Claw: tank buster, use defensives
    • Parts
      • simple melee unit
    • Collector
      • Throw Flesh: single target ranged phys dmg, spot heal
      • Goresplatter: puts DOT dmg on entire party
      • Drain Fluids: heavy single target magic dmg
    • Soldier
      • normal melee unit, nbd
    • Stitchwork
      • Tenderize: tank buster + stacking damage amp debuff, at 8 seconds left of debuff kite away to drop stacks
      • Mutilate: heavy phys tank buster, use defensives

Third Boss: Surgeon Stitchflesh

  • Phase 1
    • Assistant
      • Throw Cleaver: friendly fire frontal w/ big red arrow, party members should stand on opposite adds to make sure the friendly fire dmg occurs
      • Separate Flesh: tank buster, use defensives
      • Throw Flesh: single target ranged phys dmg, spot heal
      • Drain Fluids: heavy single target magic dmg
      • Morbid Fixation: fixates on random party member, never let the Assistant touch you, can cheese with immunities
  • Phase 2
    • Goregrind
      • Tenderize: tank buster + stacking damage amp debuff, at 8 seconds left of debuff kite away to drop stacks
      • Mutilate: heavy phys tank buster, use defensives
      • Gut Slice: frontal ground cone, just dodge
    • Bits
      • standard melee unit
  • Phase 3
    • Rotspew
      • Has aura that does ticking dmg in melee range
      • Mutilate: heavy phys tank buster, use defensives
      • Spew Disease: targets random party member that drops green puddle
    • Leftovers
      • standard melee unit
  • Phase 4
    • Once boss is off of stage, cleave down Creation and Stitchflesh
    • Stitchflesh
      • Stitchneedle: ragets random party member does inital dmg + bleed DOT
      • Embalming Ichor: spawns green swirlies on party members so you do not want to be standing between Creation and boss
      • Sever Flesh: tank buster, use defensives
      • Morbid Fixation: fixates on random party member, never let the Assistant touch you, can cheese with immunities, can be interrupted with subsequent Meat Hooks
    • Creation
      • Mutilate: heavy phys tank buster, use defensives
      • Festering Rot: buff on mob that does AOE rot dmg, buff stacks on mob
      • Meat Hook: point red arrow at boss
    • Once Creation dies, Stitchflesh jumps back on the stage and summons another Creation, rinse and repeat

Fourth Boss: Rimebender

  • Icy Shard: magic tank buster
  • Frozen Binds: roots random party member and puts a big blue AOE on target, can be dispelled but make sure no one else is standing in the blue AOE or else it will also root them
  • Icebound Aegis: boss gains shield and does AOE dmg, save dps CDS to burst down shield
  • Comet Storm: puts white swirlies, stack and move together to bait swirlies
  • Dark Exile: teleports party member to gauntlet, just make it to the end of gauntlet. once you get back to the main platform you will gain a debuff that will spawn a ice puddle, make sure to drop it at the back of the platform
  • Rinse and repeat