Seething Rage: each time it attacks it gains stacking attack speed buff
Soldier
normal melee unit, nbd
Blight Bag
Disgusting Guts: on death does aoe dmg + dot
Gatekeeper
Necrotic Bolt: single target magic dmg
Clinging Darkness: puts a big DOT on random party member, if dispelled it jumps to another party member
First Boss: Blightbone
Crunch: tank buster, use defenses
Heaving Retch: frontal that targets and follows random party member that spawns adds, should be positioned away from the path you will be taking (ideally behind boss)
Worm: will move towards party and target random party member with Blood Gorge, ideally you cleave down worms w/ boss. when worms get to 5 stacks of Blood Gorge, they will blow up on party doing massive dmg. when they die, they will drop green puddle.
Fetid Gas: boss will spawn green AOE you need to get out of, after cast will drop green puddle
Lead up to second boss
Orbs in area that you can pick up, pulse dmg and has a chance to interrupt on pulse
Mobs
Sorcerer
Necrotic Bolt: single target magic dmg, places healing absorb shield on target
Shadow Well: spawns black puddle under feet of target
Bonecarver
Boneflay: does initial phys dmg + leaves DOT and reduces max HP
Necromancer
When Necromancer dies, kills Mage and Warrior immediately so single target Necromancer
Grim Fate: targets random party member and pulses AOE dmg + drops puddle
Animate Dead: summons more minions
Mage
Can CC with Paralyze/Hunter Trap/etc
Frostbolt: single target magic dmg
Warrior
Standard melee unit, nbd
Crossbowman
Targets random party members for ranged phys dmg
Marauder
Gruesome Cleave: frontal, just dodge. Healers/DPS should stay away from tank.
Boneshatter Shield: puts shield on Marauder, if broken before expires does big dmg to Marauder, burn ASAP once shield is up and pop DPS CDs
Rasping Scream: AOE fear
Bonemender
Bonemend: single target heal on mob
Final Bargain: targets mob and heals for 80% then puts a DOT on Bonemender, interrupt w/ CC
Nar’zuda
Death Burst: summons green orbs, do not stand in them dummy
Dark Shroud: makes Nar’zuda physically immune and does AOE pulse, can remove it with Purge type ability
Grim Fate: targets random party member and pulses AOE dmg + drops puddle
Corpse
just there to pad DPS meters
Skeletal Monstrosity
Frigid Spike: summons ice pillars, stay away
Reaping Winds: frost AOE around boss, gtfo
Shatter: phys tank buster, use defensives
Second Boss: Amarth
Necrotic Bolt: single target magic dmg
Raging Buff: increases attack speed by 40%, soothe as much as possible
Land of the Dead: summons adds
Mage
Frostbolt Volley: AOE frostbolts
Crossbowman
Single target phys dmg on random party members
Warrior
simple melee unit
Necrotic Breath: rotating frontal, just dodge
Final Harvest: destroys any adds that are still alive and does massive AOE dmg, if all adds are dmg, explodes adds corpse just stay away from green swirlies
Lead up to third boss
Mobs
Crafter
Throw Cleaver: friendly fire frontal w/ big red arrow
Repair Flesh: channeled heal
Creation
Spine Crush: stay away from white swirlie
Bone Claw: tank buster, use defensives
Parts
simple melee unit
Collector
Throw Flesh: single target ranged phys dmg, spot heal
Goresplatter: puts DOT dmg on entire party
Drain Fluids: heavy single target magic dmg
Soldier
normal melee unit, nbd
Stitchwork
Tenderize: tank buster + stacking damage amp debuff, at 8 seconds left of debuff kite away to drop stacks
Mutilate: heavy phys tank buster, use defensives
Third Boss: Surgeon Stitchflesh
Phase 1
Assistant
Throw Cleaver: friendly fire frontal w/ big red arrow, party members should stand on opposite adds to make sure the friendly fire dmg occurs
Separate Flesh: tank buster, use defensives
Throw Flesh: single target ranged phys dmg, spot heal
Drain Fluids: heavy single target magic dmg
Morbid Fixation: fixates on random party member, never let the Assistant touch you, can cheese with immunities
Phase 2
Goregrind
Tenderize: tank buster + stacking damage amp debuff, at 8 seconds left of debuff kite away to drop stacks
Mutilate: heavy phys tank buster, use defensives
Gut Slice: frontal ground cone, just dodge
Bits
standard melee unit
Phase 3
Rotspew
Has aura that does ticking dmg in melee range
Mutilate: heavy phys tank buster, use defensives
Spew Disease: targets random party member that drops green puddle
Leftovers
standard melee unit
Phase 4
Once boss is off of stage, cleave down Creation and Stitchflesh
Stitchflesh
Stitchneedle: ragets random party member does inital dmg + bleed DOT
Embalming Ichor: spawns green swirlies on party members so you do not want to be standing between Creation and boss
Sever Flesh: tank buster, use defensives
Morbid Fixation: fixates on random party member, never let the Assistant touch you, can cheese with immunities, can be interrupted with subsequent Meat Hooks
Creation
Mutilate: heavy phys tank buster, use defensives
Festering Rot: buff on mob that does AOE rot dmg, buff stacks on mob
Meat Hook: point red arrow at boss
Once Creation dies, Stitchflesh jumps back on the stage and summons another Creation, rinse and repeat
Fourth Boss: Rimebender
Icy Shard: magic tank buster
Frozen Binds: roots random party member and puts a big blue AOE on target, can be dispelled but make sure no one else is standing in the blue AOE or else it will also root them
Icebound Aegis: boss gains shield and does AOE dmg, save dps CDS to burst down shield
Comet Storm: puts white swirlies, stack and move together to bait swirlies
Dark Exile: teleports party member to gauntlet, just make it to the end of gauntlet. once you get back to the main platform you will gain a debuff that will spawn a ice puddle, make sure to drop it at the back of the platform