Dwarf, Warrior, or Blacksmith for group buff found in dungeon
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Lead up to First Boss
Mobs:
Golem
Seismic Wave: frontal, just dodge
Ground Pound: unavoidable party damage + movement speed slow debuff that stacks, use defensives
Voidsoul
Howling Fear: AOE party fear, highest prio
Loaderbot
Pulverizing Pounce: move out of swirly
Invader
Arching Void: chain lighting within 6 yards of target
Void Infection: DOT curse
First Boss: E.D.N.A.
Places spikes throughout the room
Volatile Spike: brown swirlies to avoid and leaves a rock formation on ground
Beams: denotated by red arrow that can break Volatile Spikes, if you break a Volatile Spike the boss puts a stacking DOT, spread out and only break a few Spikes at a time
Seismic Smash: tank buster, use phys mitigation and places Seismic Reverberation
Seismic Reverberation: DOT that goes on the tank, if dispelled tank gets a 50% damage reduction buff, healer needs to dispel just before the next Seismic Smash
Earth Shatterer: AOE that destroys Volatile Spikes
Going West
Mobs:
Invader
Arching Void: chain lighting within 6 yards of target
Void Infection: DOT curse
Speaker
Concussive Smash: tank buster and puts a stacking debuff, use mitigation and cleanse
**==Censoring Gear: silences target
Forgehand
Places stacking debuff on tank that increases amount of damage the tank takes, can kite if needed
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Pulverizing Pounce: move out of swirly
Mender
Alloy Bolt: single target magic damage
Restoring Metals: heals mobs
Loader
Lava Cannon: frontal, just dodge
Molten Mortar: targets random player, does big damage and stacks
Second Boss: Forge Speakers
Both bosses must be killed at roughly the same time or else the last remaining boss will enrage
Borakk
Molten Metal: group DOT, slowed 50%
Scrap Song: kick metal cubes across the arena which will deal lethal damage and must be dodged, GET OUT OF MIDDLE
Exhaust Vents: 3 vents will always be lit and spawn fire pools, run to the one that isn’t lit
Dorlita
Lava Cannon: giant frontal
Igneous Hammer: tank buster, phys mitigation
Blazing Crescendo: will grab a giant metal cube and pull it to the middle for a big explosion and spawn 4 waves, avoidable if you stand in the vent that is safe
Defensives and CDS are good to deal with Dorlita’s mechanics
Going East
Mobs:
Speaker
Concussive Smash: tank buster and puts a stacking debuff, use mitigation and cleanse
Censoring Gear: silences target
Despoiler
Void Outburst: unavoidable burst AOE
Shadow Claw: tank buster, use mitigation
Howler
Piercing Wail: does unavoidable AOE dmg + stacking debuff that makes next Piercing Wail do 25% more dmg
Elemental
Crystal Salvo: dodge swirlies
Invader
Arching Void: chain lighting within 6 yards of target
Void Infection: DOT curse
Third Boss: Skarmorak
Crystalline Smash: tank buster and spawns void swirlies/orbs, spawns shards, once shard dies it places dot on party so kill shards in a staggard fashion, use mitigation
Unstable Crash: large AOE around boss, just avoid
Fortified Shell: puts a shield on boss for each shard thats still alive, pick up void orbs to give you a buff that allows you to deal additional damage to the boss during shield phase AND allows healer to do additional healing during Void Discharge
Void Discharge: boss does ramping AOE damage during shield phase, stops when shield is broken
Once shield is broken, unstable energy orb buff falls off and fight repeats
Middle hallway
Mobs
Smasher
Smash Rock: unavoidable AOE + stacking debuff that makes you take increased damage
Guard
Shield Stampede: denotated by a blue arrow, charges in a direction
Stonebreaker Strike: tank buster, use mitigation
Stoneshaper
Earth Burst Totem: totem will channel Earth Burst that does massive party damage, focus totems down
Stone Bolt: single target magic dmg
Fourth Boss: Void Speaker Elrich
Casts Entropic Reckoning: places circle around each player and after short time you take dmg and place a puddle on the ground, should be placed on edge of room
Unbridled Void: dark blue frontal, just dodge
Void Corruption: puts ramping DOT every 3 sec, walk within 15 yards of a void portal to cleanse DOT however there’s a limited amount of void portals
Entropic Reckoning: puts black AOE on every party that will drop a puddle, put the puddle on the edge of the room