• 1 or more curse dispels
  • Dwarf, Warrior, or Blacksmith for group buff found in dungeon

Video

Lead up to First Boss

  • Mobs:
    • Golem
      • Seismic Wave: frontal, just dodge
      • Ground Pound: unavoidable party damage + movement speed slow debuff that stacks, use defensives
    • Voidsoul
      • Howling Fear: AOE party fear, highest prio
    • Loaderbot
      • Pulverizing Pounce: move out of swirly
    • Invader
      • Arching Void: chain lighting within 6 yards of target
      • Void Infection: DOT curse

First Boss: E.D.N.A.

  • Places spikes throughout the room
  • Volatile Spike: brown swirlies to avoid and leaves a rock formation on ground
  • Beams: denotated by red arrow that can break Volatile Spikes, if you break a Volatile Spike the boss puts a stacking DOT, spread out and only break a few Spikes at a time
  • Seismic Smash: tank buster, use phys mitigation and places Seismic Reverberation
  • Seismic Reverberation: DOT that goes on the tank, if dispelled tank gets a 50% damage reduction buff, healer needs to dispel just before the next Seismic Smash
  • Earth Shatterer: AOE that destroys Volatile Spikes

Going West

  • Mobs:
    • Invader
      • Arching Void: chain lighting within 6 yards of target
      • Void Infection: DOT curse
    • Speaker
      • Concussive Smash: tank buster and puts a stacking debuff, use mitigation and cleanse
      • **==Censoring Gear: silences target
    • Forgehand
      • Places stacking debuff on tank that increases amount of damage the tank takes, can kite if needed
    • Loaderbot
      • Pulverizing Pounce: move out of swirly
    • Mender
      • Alloy Bolt: single target magic damage
      • Restoring Metals: heals mobs
    • Loader
      • Lava Cannon: frontal, just dodge
      • Molten Mortar: targets random player, does big damage and stacks

Second Boss: Forge Speakers

  • Both bosses must be killed at roughly the same time or else the last remaining boss will enrage
  • Borakk
    • Molten Metal: group DOT, slowed 50%
    • Scrap Song: kick metal cubes across the arena which will deal lethal damage and must be dodged, GET OUT OF MIDDLE
    • Exhaust Vents: 3 vents will always be lit and spawn fire pools, run to the one that isn’t lit
  • Dorlita
    • Lava Cannon: giant frontal
    • Igneous Hammer: tank buster, phys mitigation
    • Blazing Crescendo: will grab a giant metal cube and pull it to the middle for a big explosion and spawn 4 waves, avoidable if you stand in the vent that is safe
    • Defensives and CDS are good to deal with Dorlita’s mechanics

Going East

  • Mobs:
    • Speaker
      • Concussive Smash: tank buster and puts a stacking debuff, use mitigation and cleanse
      • Censoring Gear: silences target
    • Despoiler
      • Void Outburst: unavoidable burst AOE
      • Shadow Claw: tank buster, use mitigation
    • Howler
      • Piercing Wail: does unavoidable AOE dmg + stacking debuff that makes next Piercing Wail do 25% more dmg
    • Elemental
      • Crystal Salvo: dodge swirlies
    • Invader
      • Arching Void: chain lighting within 6 yards of target
      • Void Infection: DOT curse

Third Boss: Skarmorak

  • Crystalline Smash: tank buster and spawns void swirlies/orbs, spawns shards, once shard dies it places dot on party so kill shards in a staggard fashion, use mitigation
  • Unstable Crash: large AOE around boss, just avoid
  • Fortified Shell: puts a shield on boss for each shard thats still alive, pick up void orbs to give you a buff that allows you to deal additional damage to the boss during shield phase AND allows healer to do additional healing during Void Discharge
  • Void Discharge: boss does ramping AOE damage during shield phase, stops when shield is broken
  • Once shield is broken, unstable energy orb buff falls off and fight repeats

Middle hallway

  • Mobs
    • Smasher
      • Smash Rock: unavoidable AOE + stacking debuff that makes you take increased damage
    • Guard
      • Shield Stampede: denotated by a blue arrow, charges in a direction
      • Stonebreaker Strike: tank buster, use mitigation
    • Stoneshaper
      • Earth Burst Totem: totem will channel Earth Burst that does massive party damage, focus totems down
      • Stone Bolt: single target magic dmg

Fourth Boss: Void Speaker Elrich

  • Casts Entropic Reckoning: places circle around each player and after short time you take dmg and place a puddle on the ground, should be placed on edge of room
  • Unbridled Void: dark blue frontal, just dodge
  • Void Corruption: puts ramping DOT every 3 sec, walk within 15 yards of a void portal to cleanse DOT however there’s a limited amount of void portals
  • Entropic Reckoning: puts black AOE on every party that will drop a puddle, put the puddle on the edge of the room